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They don't feel as wooden and stiff, although I think they're taking ol' cueball's look in the wrong direction (Silent Assassin was perfect I thought, and the cutscenes for Blood Money are very much in that style of Tobias too, but the ingame model seems a little too chubby). The graphical facelift makes a tremendous difference over the previous games, especially in the characters. Well I got my chance to play through the demo, and I am very excited (bet you didnt see that coming!). This comment was edited on May 22, 21:46. If you are not a perfectionist, you shouldn't be playing Hitman. The only people that should die are the targets and even sedating non-targets is to be avoided whenever possible. No evidence, no witnesses, nothing out of the ordinary.
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Taking out your targets in the most professional way possible. Hitman has and always will be about perfection. The Hitman games are at their best when they focus solely on killing NPCs and not doing other crap like plowing through a jungle to find an artifact or avoiding omniscient snipers in a snowfield. Hitman 2 placed particular emphasis on this, resulting in many levels that were both forgettable and pointless. Had you played more than the demo of Hitman 1, you would realize that Hitman 1 and 2 (and in some cases, 3) had multi-tier levels where you'd have to go through different stages before even reaching the target. Really, though, your lack of experience with the Hitman games is made really obvious by your statements. You may not realize it but a game called "Hitman" will likely focus on novel ways to kill off people. After all that time I would've thought the series had become something more than a novel way to off NPC's.